Monday, June 25, 2012

Deck Concept - Worldfire [RU]

With M13 coming out, ReConstructed is asking for something featuring M13 cards. Naturally, I defenestrated all tribal ideas and tried thinking up something amusing.


This monstrosity was begging for some attention.

So I gave it some thought. Points of dwelling:
  • Hitting the mana to cast it.
  • Surviving to the point where I can cast it.
  • Winning after casting it.
Well, for the first point, Blightsteel Colossus's old friend Counterlash cuts Worldfire's mana cost by a third. It's at cost of card advantage, but who cares? Clearly we're playing a Johnny deck here. Which means we have a fourth point.
  • Digging for the combo.
That does help with the second point a bit. Also focusing on defense will be Red Sun's Zenith, Distortion Wake (suck on that, tokens!), and the respectable blocker that is Augur of Bolas. Remember, any non-lethal damage we take is irrelevant after Worldfire hits.

Third point, winning. That Red Sun up there helps. I originally wanted to run Vexing Devils, but decided to keep this budget. Oh well. Going with Delver of Secrets; It'll flip almost half the time with the amount of instants and sorceries that we're packing in this nonsensical thing.

And lastly, for giving the Johnny a happy ending, we have the cheap masseuse's named Ponder, Faithless Looting, and Wild Guess. If the most inexperienced of the three isn't doing it for you, try replacing it with some Pillars of Flame for second and third point reinforcement. Also good for getting use out of redundant combo piece draws.


Ideally, when Worldfire hits, it'll be off of an opponent's sorcery spell. Well, they probably aren't playing twenty in their deck, much less any after game one when they see you hit six mana. That's why twelve of our sorceries cost one to play. A seven mana Worldfire is still better than nine. I'd also suggest having one land in hand for dropping after a Worldfire, unless you're feeling particularly draw-lucky. You should have a much easier time than your opponents at casting a cheap win condition, particularly with all the filtering spells in the deck. 

So, putting it all together we're looking at:


Worldfire [RU]
---Lands (24)---
2 Desolate Lighthouse
4 Sulfur Falls
9 Island
9 Mountain

---Creatures (8)---
4 Augur of Bolas
4 Delver of Secrets

---Combo (8)---
4 Counterlash 
4 Wildfire

---Sorceries (20)---
4 Distortion Wake
4 Faithless Looting
4 Ponder
4 Red Sun's Zenith
4 Wild Guess


Yeah, just be glad I didn't try to squeeze in room for two more land or Gitaxian Probes...

No comments:

Post a Comment