Tuesday, July 31, 2012

"Packwars"

Ever tried playing a game of Magic with only one booster pack?
I know there’s a few variants of this kind of play going around, but here’s the one my playgroup uses:
  1. Open your booster pack without looking at the contents (sleeving optional)
  2. Add 15 land (3 of each color).
  3. Play!
Generally speaking my group gives it a whirl whenever our combined haul for the night is too small for a few of us to draft. Like last Friday.


Packwars Suckpack 7/27
—Land (16)—
3 Forest
3 Island
4 Mountain
3 Plains
3 Swamp

—Creatures (7)—
Centaur Courser
Crimson Muckwader
Fog Bank
Knight of Glory
Kraken Hatchling
Yeva, Nature’s Herald
Vedalken Entrancer

—The Rest (7)—
Angel’s Mercy
Craterize
Divine Verdict
Essence Drain
Farseek
Pacifism
Volcanic Strength


This pack ended up being very defensive, opening with the Hatchling and Fog Bank early on. Yeva ended up being in my hand for all of the game, after being unable to find (or search for) a second Forest. Of the four players involved, I ended up being the last to lose, after dying to an opposing Entrancer.

Just a fun little thing I felt like sharing.

No comments:

Post a Comment