The deck I've been using for the past two months. Not as original as Warp Drazi, but still fun as hell to play nine time out of ten. Since we all know what Jund is, here's my version of it as it stands today:
Oh Noes Pile Jund
---Land (25)---
x2 Akoum Refuge
x5 Forest
x1 Kazandu Refuge
x3 Mountain
x2 Raging Ravine
x2 Rootbound Crag
x3 Savage Lands
x3 Swamp
x4 Terramorphic Expanse
---Creatures (20)---
x4 Bloodbraid Elf
x1 Broodmate Dragon
x3 Lotus Cobra
x1 Master of the Wild Hunt
x1 Mordant Dragon
x4 River Boa
x2 Siege-Gang Commander
x4 Sprouting Thrinax
---Spells (15)---
x2 Bituminous Blast
x4 Blightning
x2 Garruk Wildspeaker
x4 Jund Charm
x1 Lavalanche
x1 Sarkhan the Mad
x1 Terminate
---Sideboard---
x1 Caldera Hellion
x2 Consume the Meek
x4 Goblin Ruinblaster
x4 Lightning Bolt
x1 Pithing Needle
x3 Terminate
Main differences would be River Boa instead of Putrid Leeches, using Jund Charms instead of Bolts, and the lack of Maelstrom Pulses. I can't help the third one, but the first two are deliberate.
The Boas are a response to wishing my Leeches were more hardy (particularly when I'm paying 2 life to have my opponent bolt them). They give me something that forces my opponent to pump his Leeches just to compete with, and gives those annoying "Spreaders" a nasty treat. Not to mention being able to block Knight of the Reliquary for an excessive amount of time.
As for the Jund Charms, they give me flexibility; options. So much more satisfying than a Bloodbraid Bolt to the face. Can't block my 2/1 Islandwalk? Then let's make it a 4/3. Response to Joraga Warcaller: kill off your other elves before he can pump them. Same for that annoying monument. Tapped out for open the Vaults? Alright, I'll remove all those pesky artifacts from your graveyard. Damn that instant speed smells good. Moving on.
Let's see... this is Jund... what more is there that you don't already know? Right! Mordant Dragon. He started off as a placeholder for when I eventually get a second Broodmate Dragon, but after eating so many Kor and Elves, I think that Broodmate will need to find a different slot. Plus with Sarkhan the Mad's third ability, he brings the chance of nearly killing an opponent by himself.
Results-wise, I'm very pleased. With it I usually see a top 8 placing at least every other week, which I'll admit makes it a tad hard for me to move onto / try out new deck ideas.
So yeah, that's about it.
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